

If you're going to nit-pick you'd focus on the slow turning circle of the camera but it's all so unremarkable. We've all been there, and it isn't long before the game sinks into a shallow groove of fetch quests and simple platform-hopping. Around two and a half hours later and it doesn't take a genius to figure you spend half the game pointlessly scrabbling around picking up the damn things for some perverse advertisement thrill.Īs to the structure of the game itself, as with any average platformer, it lays out the goods in the first level, introduces its main moves via an ongoing tutorial and runs with it: Scrat can dig up items, he can climb walls, sniff out power-ups, spin-attack enemies, collect nuts. Having done that, for experiment's sake, I figured I'd return on another run-through sans nut-gathering and calculate how much of the game actually involved peripheral collecting - ostensibly a lazy excuse for some kind of longevity. Unbelievable.įor a simple game for the simpler of heart, Ice Age 2 takes an easy five hours to complete. It's a sickly victory for a game that actually rewards you by trying to sell its own so-called 'franchise' back at you. No, it gives you hollow promotional puff-pieces in which the actors don their interview hats and gush about the ball they had working together on the obligatory sequel. Except all that hard work doesn't reward you with, say, access to one of the all-too-brief mini-games for high-score replay or even concept art. Of course, the game promises early on that collecting a ton of them per level unlocks the tantalising prospect of bonus features. The rest are window-dressing, but strewn about everywhere (and not even cunningly hidden) in such a small game that you feel obliged to suck them up in order to find some value. Technically, you're only on the look-out for one or two special task-specific shining nuts that inexplicably permit you to squeeze into tight crevasses (I believe our man Freud would have a thing or two to say about that) and access the next zone. Here's the kicker, though: you don't actually have to collect any of them.

Dreary, but addictive each nut collected makes a satisfying popping sound, like bubble wrap to a gamer's ear. Seriously, it's a lesson in the obsessive-compulsive collection of food the likes of which we haven't seen since the dark days of Donkey Kong 64's banana-hoarding. And so that one-joke idea is applied to the mechanics of a bog-standard action-adventure in which you have to collect hundreds of nuts spread across ground and platform in every single level in order to successfully complete the game. Not when they can have the opportunity to fill the furry shoes of Scrat, the primitive put-upon squirrel with the (admittedly pretty funny) nut-obsession sub-plot. Nuts, nuts, nuts and more freakin' nuts.Įvidently, somebody in charge believed that players don't want to waste their time identifying with the movie's prominent lead characters. The first is about a group of prehistoric animals involved in a race against time to save their valley from a melting glacier, the second is about collecting nuts.
Ice age 2 the meltdown part 27 movie#
Now, you may have noticed that those last two sentences don't really scan, do they? And that's because the movie and the game operate on two completely different levels. Ice Age 2, the game, is about collecting nuts. Where the two Ice Age movies, with their make up of wise-cracking anthropomorphic animals on a snow-filled adventure, broke out of the ever-restricting CGI cartoon framework was in their dazzling use of beautifully stark, minimalist backgrounds to frame the leisurely-scripted foreground action.

Incidentally, here's a movie-licensed 3D platform game. The more things change the more they stay the same. All tied up in some high-concept plot that tediously echoes the previous one on the production line.

Today: a formulaic rehashing of the same wacky group of anthropomorphic characters wise-cracking the same tawdry jokes with a moderately serviceable wink to the grown-ups, and transparent parodies of modern-day culture. Back when Toy Story was released, it was a fresh, innovative and exciting genre of infinite possibilities. Oh, it's a shame to see what Hollywood's doing to CG-animated movies these days.
